Cyberlaw 2.0
Problems of the interaction between the internet and the real world continue to arise. For example, tax law has struggled with the question of what jurisdiction has authority to tax a transaction in an online fantasy world like SecondLife, which can result in real dollars changing hands. Likewise, my civil procedure exam last semester posed jurisdictional and choice-of-law questions based on interactions in a fantasy world inspired by SecondLife. Problems of this sort are likely to be with us for quite some time, but with the increasing popularity of internet fantasy worlds, we're also likely to see more examples of what I'll call cyberlaw 2.0. Cyberlaw 2.0 problems concern regulation in the internet. An early example was the "rape" that occurred inside LambdaMOO (a text-based virtual world), which did not and could not have resulted in prosecution in the real world but led to new "law" within the online community. There is a temptation, I think, to assimilate all such law to contract: You sign up for some service and click "accept" on the EULA, thereby agreeing to be bound by whatever rules the organizers of the website have created. But this vastly oversimplifies the richness of the rules, standards and social norms of such places. We no more fully understand Cyberlaw 2.0 as contract law than we understand all real-world law as contract law in virtue of the fact that it can all be traced back to a social contract.
I've been thinking about cyberlaw 2.0 because yesterday I received an email from Marc Edelman, a New York lawyer by day, who also runs a website called Sportsjudge. For a modest fee, Edelman provides written legal opinions resolving disputes among competitors in fantasy sports leagues. When Marc (whom I know through a recreational softball league in the real world) sent me a link to his site, my first reaction was that it was, well, silly. I mean it's odd enough that grown men (and some grown women, but let's face it, most of these people are men) spend so much of their time living vicariously through the exploits of professional athletes who nominally represent their city but might represent some other city the next day. It's odder still that fantasy sports players spend still more time constructing artificial teams of "their" players whom they pretend to "manage." And oddest of all is the idea that in the course of such a twice-removed-from-reality game, players would develop a conflict so intense that they could not resolve it amicably but would need to enlist the services of a fake judge.
And then I thought, well maybe not so odd after all. Most of law in what we call the real world involves make-believe ideas, like the notion that someone can "own" a piece of land or a car. Isn't a chief lesson of early 20th century legal realism that property in things is wholly a social construct? When you think hard about it, the idea that the law confers upon me a property right in my iPod is every bit as strange as the idea that Joe Blow rather than John Doe owns the rights to the stats generated by Albert Pujols. To be sure, fantasy sports leagues pre-date the internet, but I suspect that people are more willing than ever to take them seriously now that the internet has made the notion of fantasy worlds so commonplace. Maybe the people who said that the internet changes everything were wrong, but not because the virtual world is humdrum. Maybe they were right that the internet is a strange world but wrong in thinking that made it different from the real world of law.
5 Comments:
At 1:27 PM,
Caleb said…
I am still tempted to think of regulations and laws within the internet as "contract" law, at least in the sense that they are private laws between the parties and binding on them only to the extent that they have agreed.
On the other hand, the internet may just be a new way to examine the birth of an encompassing legal system. When we think about the law as "binding" it seems - to me at least - most logical to explain it as binding only to the extent that the public agrees to comply with it. Although we talk in political science about a state "monopoly on violence" within its borders that allows it to enforce the law, the reality is that there would be no monopoly on violence by the state unless the public had already agreed to it. (I'm thinking here of Hart's example of legal norms that allow a succession of kings).
In the physical world, law has crystallized around state entities. That result wasn't dictated historically - I think the Catholic Church provided strong competition for a good period in Western Europe (and I can think of at least one late 19th century Canadian example where the Vatican was asked to intervene).
If that's the case, then the growth of law on the internet might provide early insight into what forms of lawmaking (the state model or otherwise) will be powerful in this "information" age. If we see law coalescing among groups of relatively equal users (like in Secondlife or in things like Wikipedia), it might suggest that the preferred form will be a consensus-based democratic model. On the other hand, just thinking about the number of agreements I click through on a regular basis suggests to me that corporations are doing a good job extending their more authoritarian model of rule-making into the web.
In the end, this big experiment might just show us that we had it right the first time; a form of law-creation that combines some central authority with at least tacit group consensus (again, thinking of Hart's model here), is probably the best form for attaining and keeping group agreement to the laws. Of course, by the time that all develops, we might all be dual citizens in the republic of ".com" :D
At 5:38 PM,
Derek said…
There might be a difference, though, between legal fictions protecting real things and legal fictions protecting fictitious things, even if it's just a matter of degree. That is, I agree that you could think of property rights as fictitious (well, maybe), but what they protect at least are very real - your ipod, your car, your ideas, etc. Maybe the weirdness of the internet examples comes from an unwillingness to extend the fiction of property rights to some fictitious object in SecondLife (some kind of weapon I suppose?). A fiction protecting a fiction might make us a little uncomfortable. Anyway, something similar might be said for Fantasy Football.
That said, I had a friend who used to make good money by collecting weapons in various internet games, auctioning them on ebay, and then completing the transaction in the fantasy world. The ease and naturalness with which this can be done suggests that any attempt to draw a distinction between real objects and fantasy objects will face some serious difficulties.
At 9:14 AM,
Luis Villa said…
In post-exam discussion, Prof. Dorf, the class had a question: have you ever actually been in Second Life? Inquiring minds want to know :)
At 9:14 PM,
Michael C. Dorf said…
In response to the question posed by Luis, the answer is not really. I heard about it and thought it sounded bizarre, so I created an account and toyed around with it for about an hour. It didn't hold my interest -- except as a source of humor.
At 9:38 PM,
Luis Villa said…
Didn't expect it to have held your interest; I've only spent extensive amounts of time in it because it was a job requirement. Heck, not everyone in the class realized you'd modeled the exam after something that actually existed. But several of us did and were curious. Thanks for answering :)
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